Google Yeti Games Console: Big News for Sony PS5 and Microsoft Xbox Scarlett rival | Daily Star
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CD-ROMs were significantly cheaper to manufacture and distribute than cartridges were, and gave developers room to add cinematic cut-scenes, pre-recorded soundtracks, and voice acting that made more serious storytelling possible. When sales started to dry up, NEC rushed its old project to the market. The PC-FXa CD-based, bit console, had highly advanced, detailed 2D graphics capabilities, and better full-motion video than any other system on the market. It was, however, incapable of handling 3D graphics, forfeiting its chances at seriously competing with Sony and Sega.
The console was limited to a niche market of dating sims and visual novels in Japan, and never saw release in Western markets. After the abortive 32X, Sega entered the fifth generation with the Saturn. Sega released several highly regarded titles for the Saturn, but a series of bad decisions alienated many developers and retailers. While the Saturn was technologically advanced, it was also complex, difficult, and unintuitive to write games for.
In particular, programming 3D graphics that could compete with those on Nintendo and Sony's consoles proved exceptionally difficult for third-party developers. Because the Saturn used quadrilaterals, rather than triangles, as its basic polygon, cross platform games had to be completely rewritten to see a Saturn port.
The Saturn was also a victim of internal politics at Sega. While the Saturn sold comparably well in Japan, Sega's branches in North America and Europe refused to license localizations of many popular Japanese titles, holding they were ill-suited to Western markets.
First-party hits like Sakura Taisen never saw Western releases, while several third-party titles released on both PlayStation and Saturn in Japan, like Grandia and Castlevania: Born from a failed attempt to create a console with Nintendo, Sony's PlayStation would not only dominate its generation but become the first console to sell over million units by expanding the video game market.
Sony actively courted third parties and provided them with convenient c libraries to write their games. Sony had built the console from the start as a 3D, disc-based system, and emphasized its 3D graphics that would come to be viewed as the future of gaming.
The PlayStation's CD technology won over several developers who had been releasing titles for Nintendo and Sega's fourth generation consoles, such as KonamiNamcoCapcomand Square. DS One of the big rumours surrounding the Yeti console is that it will use modern day streaming technology to allow owners to play games. The biggest advantage of streaming, as opposed to physical discs or downloads, is that it removes hardware barriers for games. As one person familiar with Yeti described it: Or sounds too much like the promise of other streaming platforms like OnLive, which failed because of lag and video compression that reduced quality.
This week, Google has announced a test that will allow players to stream the impressive Assassin's Creed Odyssey via Google Chrome browser. This is pretty much Google's confirmation that it's working on a game streaming solution - and it's chosen a blockbuster game to help show it off.
Called Project Stream, the new service aims wants to offer a streaming solution for gaming the same we have we for music, films and TV. You can read all about the test - and sign up for the possibility of being included in it if you're in the US here. Check out the trailer for Project Stream below, and expect to hear more about Google Yeti soon.
DS During the Game Developer's Conference in San Francisco, more of the internet giant's potential aims with the console were unveiled. And Google's plans to monetize that service could change the industry entirely.
Video game console - Wikipedia
At GDC, Google spoke at length about its Universal App Campaign - a service it has which allows developers to target specific people based on data and metrics collected from a plethora of services. The power of the UAC is clear.
Google Play has over one billion visits per month, from over countries. Beyond searching for apps, Google tells us that more and more players are browsing the store, simply looking for something to play. The Google app system works in a way that it allows developers to target players that may be willing to spend more money on in-app purchases, or who generally buy more expensive titles than cheaper ones.
From a console perspective, this system has massive implications. Imagine if your game store offered you games tailored to your tastes, based on your search history, your email content, your app store purchases, your Youtube viewing history. At GDC, the Google talks largely revolved around engagement and participation on games launched via the App Store or online. The company clearly knows a lot about how to keep players playing, by giving them what they want, appealing to trends that are popular at the time.
Video game console
Google has the likes of Chrome, Youtube, Gmail, Google Play, Google Maps, Google Docs and even its eponymous search engine at its disposal from which it can draw data about you specifically.
So if you introduce 'Yeti' into your home, Google would have the capacity to direct games at you specifically, predicting what you want to play and catering what it shows you for maximum effect. Console purists might find this idea off-putting, but for the casual market, it could be a game-changer. We're keen to see how Google uses its 'Yeti' streaming service, and if it will bring console gaming into a far more mainstream position. Ubisoft's Opinion Ubisoft's CEO - Yves Guillemot - has revealed his thoughts on what the shape of the next generation of consoles could look like.
Guillemot - who has been part of the industry since !