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Reasons for not collaborating Failing forks or duplicating projects are often based on personal conflicts or a dislike for certain toolkits, languages or technical choices.
And there is much starting from scratch because developers just focus on their own problem or want to learn something new. While I would argue that you probably learn more working with experienced, competent people, and you might get more done, too, it is not hard to understand these reasons.
Then, there is psychology.
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Most people think they are smarter than average and programmers are no different sometimes expressed as "what others do is easy" Given the bell-curve followed by the distribution of intelligence, this clearly is one of the many fallacies our brain saddles us with. Even companies are affected. Google, working to get their features into the upstream kernel, discovered that not all the intelligent people in the world work for them and there is lots of room for improvements in what their team came up with.
More than one mail client I argue that this last reason leads to more duplication of effort than healthy in the area of mail clients. Recently, Yorba pushed to get funding for Gearyanother 'new approach to mail'.
Both projects were started in the last couple of years and seem to be re-inventing the wheel -- twice. As you probably saw many prominent developers giving a hard time to a company insisting upon writing another display serverI hope you understand how misguided I think this is. Yorba said they decided to write a new email client to keep things simple and fast and due to the complexity of other mail clients I described the rationale and wrongness of this "let's write a new mail client" approach in a comment on LWN a while ago.
In short, I'm betting that the reasons behind it boil down to the previously mentioned combination of over-estimating oneself and underestimating the problem.
In the case of email probably a lack of ambition and forward-thinking as well. Just email doesn't cut it incertainly not 5 years from now.COMO CREAR TU PROPIO JUEGO - 2019 (FUNCIONA) - Electroxx
Bringing conversation-view to email is an awesome idea - and can probably be done through a Google Summer of Code project within an existing client. Writing an entirely new email experience needs a bit more effort of course, but writing the entire underlying infrastructure too - that is just a sodding waste of time, pardon my French. How about you, Geary? More than one conference I've always been a big proponent of the Desktop Summits and I do indeed think that it shows both arrogance and a lack of big-picture thinking that these don't happen anymore.
I'm also glad that some people who DO see the benefit of collaboration participated there - even if their communities don't yet understand that it is worth the investment.
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What we need We need a culture where we are critical of people who don't try to work together or are unwilling to put in effort to collaborate. Free Software depends on collaboration and not working together is just counterproductive. So I'd like to ask all readers to support collaboration: And if somebody decides to write an app from scratch, or is writing an application doing the same thing another does - question them, ask why they go it alone, why not collaborate.
It is totally OK to be critical of forks and anti-collaborative behavior. You don't have to beat anyone up, but at least making them think about it is a good thing. And if you're a developer: And remember that the shoulders YOU are standing on can be made stronger for future generations of Libre developers! Just dumping disconnected code is NOT a contribution to Free Software, contrary to what some folks seem to think.
Instead of writing new wheels, let's improve this one together! Then why not do that?