Super Mario Bros. Special - Super Mario Wiki, the Mario encyclopedia
Super Mario Bros. is a platform video game developed and published by Nintendo. The successor to the arcade game, Mario Bros., it was released in Japan in for the Famicom, .. completing the level, and eight additional worlds based on the main worlds of the Japanese game Super Mario Bros. 2. The Lost Levels is a side-scrolling platform game developed and published by 2: a retrofitted version of the Japanese Doki Doki Panic. The Lost Levels, originally released in Japan as Super Mario Bros. .. English from April · All Wikipedia articles written in American English · Use mdy dates from April (Video Game ) on IMDb: Movies, TV, Celebs, and more Release Dates ( 32); Also Known As (AKA) (12) Japan, 2 July , (Vs. Super Mario Bros.
The first seven worlds feature an airship controlled by one of the Koopalings, while the player battles Bowser in his castle in the eighth world as the Final boss.
Other map icons include large boulders and locked doors that impede paths. Mini-games and bonus screens on the map provide the player a chance to obtain special power-ups and additional lives. Power-ups obtained in these mini-games are stored in a reserve until activated by the player from the map screen. The "Super Leaf" and " Tanooki Suit" give Mario raccoon and tanooki appearances, allowing him to fly.LGR - Super Mario Bros 2 Japan - NES Game Review
The "Tanooki Suit" enables him to turn into stone to avoid enemies for a short period of time. Changing into a Tanooki statue while jumping results in Mario pounding the ground and killing whatever enemies are directly under him; this marks the first appearance of the "ground pound" move in a Mario game, a move later given to Yoshi in Super Mario World 2: Yoshi's Island and that became part of Mario's standard move set in later Mario games  A new suit includes the "Frog Suit", which increases the character's underwater speed, agility, and jumping height on land.
The first player controls Mario, while the other controls Luigi a palette swap of Mario. Through this mode, players can access several mini-games, including a remake of the original Mario Bros. The Mushroom World, the setting of the game, is invaded by the KoopalingsBowser 's seven children.
The Koopalings conquer each of the seven kingdoms by stealing its king's magical wand and using it to transform him into an animal. Princess Toadstool sends Mario and Luigi to travel to each kingdom, retrieve the stolen wand, and restore its king to normal. When they rescue the seventh king, they instead receive a note from Bowser, boasting that he has kidnapped Toadstool and imprisoned her within the castle of his own realm, Dark Land.
The game ends with Toadstool being freed from the castle. The title screen features a stage curtain being drawn open, and during the game, objects hang from off-screen catwalks, are bolted to the background, or cast shadows on the skyline.
When Mario finishes a level, he walks off the stage. He worked closely with the designers and programmers during the conceptual and final stages, encouraging a free interchange of ideas. Miyamoto considered intriguing and original ideas to be key to creating a successful game. To assist less skilled players, bonus coins and 1-ups are more abundant in earlier worlds, while later worlds present more complex challenges for experienced players.
In the two-player mode, the players alternate turns to balance play time.
An early idea changed Mario into a centaurbut was dropped in favor of a raccoon tail that allows limited flying ability. The game ends when all lives are lost, although a button input can be used on the game over screen to continue from the first level of the world in which the player died. For example, a Goomba will flatten and be defeated, : Mario can also defeat enemies above him by jumping to hit the brick that the enemy is standing on.
Mario may also acquire the Fire Flower from certain? A less common item is the Starman, which often appears when Mario hits certain concealed or otherwise invisible blocks. This item makes Mario temporarily invincible to most hazards and capable of defeating enemies on contact.
Bowser and his decoys are defeated by jumping over them and reaching the axe on the end of the bridge, although they can also be defeated using a Fire Flower. The game also includes some stages taking place underwater, which contain different enemies. In addition, there are bonuses and secret areas in the game. Most secret areas contain more coins for Mario to collect, but some contain "warp pipes" that allow Mario to advance directly to later worlds in the game without completing the intervening stages.
After completing the game once, the player is rewarded with the ability to replay the game with changes made to increase its difficulty, such as all Goombas in the game being replaced with Buzzy Beetles, enemies similar to Koopa Troopas who cannot be defeated using the Fire Flower.
Bowser and his army also kidnap Princess Toadstoolthe princess of the Mushroom Kingdom and the only one with the ability to reverse Bowser's spell. After hearing the news, Mario sets out to save the princess and free the kingdom from Bowser. Miyamoto explained, "We felt strongly about how we were the first to come up with that genre, and it was a goal of ours to keep pushing it. Tezuka suggested the use of Mario after seeing the sales figures of Mario Bros. Miyamoto designed the game world and led a team of seven programmers and artists who turned his ideas into code, sprites, music and sound effects.
Then they decided it would be fun to let Mario change his size via a power-up. The early level design was focused on teaching players that mushrooms were distinct from Goombas and would be beneficial to them, so in the first level of the gamethe first mushroom is difficult to avoid if it is released.
Looking into the release date origins of Vs. Super Mario Bros. - Nintendo Everything
The team also deliberately chose not to have Mario begin levels as Super Mario in order to make obtaining a mushroom more gratifying for the player. So, we came up with the idea of showing the smaller Mario first, who could be made bigger later in the game; then players could see and feel that he was bigger. By this point, the game had nearly run out of memory, so the designers created the Goombas by making a single static image and flipping it back and forth to save space while creating a convincing character animation.
World During the third generation of video game consolestutorials which explained the mechanics of the game were rare. Instead, players learned how a video game worked through being guided by level design.
The opening section of Super Mario Bros. Rather than confront the newly oriented player with obstacles, the first level of Super Mario Bros. According to Miyamoto, once the player understands the mechanics of the game, the player will be able to play more freely and it becomes "their game. World contains a hidden warp zonewith warp pipes that transport the player to worlds 2, 3, and 4, accessed by running over a wall near the exit.
If the player is able to exploit a bug that allows Mario to pass through bricks, the player can enter the warp zone by passing through the wall and the pipe to World and may instead transport the player to a stage labeled "World -1". This stage's map is identical to worlds andand upon entering the warp pipe at the end, the player is taken back to the start of the level, thus trapping the player in the level until all lives have been lost. After completing the level, Toad 's usual message is displayed, but Toad himself is absent.
After completing these levels, the player returns to the title screen as if the game were completed, and can now replay the game in "Hard Mode. Kondo's work on Super Mario Bros. Kondo wasn't the first to do this in a video game; for instance, Space Invaders features a simple song that gets faster and faster as the aliens speed up, eliciting a sense of stress and impending doom which matches the increasing challenge of the game.